And here's another interesting mechanic. You can just barely jump off the edges of blocks, which could honestly be used in oodles of different ways.
Here's an example: H6PSM0S
(In this example, you'd jump where the marker (coin) is.)
Nice catch! I have a task for that one that has admittedly been sitting in the backlog for almost a year.
Glad you're enjoying the game! If there's anything in particular you wanna see added, drop a suggestion and I'll see what I can add. A longer term goal is to implement "gauntlets", which combine players' levels and then challenge them to speed-run it faster than their opponent.
Edit: I like how you incorporated it into that level, also really like the design w/ the signature pulsing grid blocks
Gauntlets seem like a great idea, actually. More user-made content means less work for you ;)
But seriously, the only nitpick I have with this game is that you have to manually copy your level code digit by digit. Not too terrible, since they're relatively short, but maybe a 'Copy ID' button would make it slightly easier to share levels.
I added one in the "Manage Levels" area when you look at your change history, but I could absolutely add it elsewhere as well. Where would you want to see it? In the level manager? (Maybe also when you publish it add a "Copy" button in the modal?)
I definitely get that btw. Can't even properly copy and paste in WebGL builds which is really inconvenient when you want to paste level codes.