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Rockhopper Games

23
Posts
8
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4
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A member registered Dec 29, 2022 · View creator page →

Creator of

Recent community posts

aepuns! Thanks for kind words! It means a lot to me that you checked in again and that you like where it's going. ^ ^

I just pushed a build that further implements the "brittle terrain" stuff. Only issue is that the player can currently get stuck in it lol, hoping to fix that soon.

Thanks again for dropping by and checking things out! Looking forward to trying your creations!

This game is really fun in its simplicity! In the reference at the bottom, I would make the slimes silhouettes until they've been seen to add to the "surprise factor"

I added a copy button to that modal, but browsers in general don't seem to support copy/paste from webgl games. I'll likely start publishing the downloadable game client soon since it works far better with stuff like that.

I reworked the surface physics completely. (Been meaning to for a while.)

Bouncepad now 300% bouncier


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I added one in the "Manage Levels" area when you look at your change history, but I could absolutely add it elsewhere as well. Where would you want to see it? In the level manager? (Maybe also when you publish it add a "Copy" button in the modal?)

I definitely get that btw. Can't even properly copy and paste in WebGL builds which is really inconvenient when you want to paste level codes.

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Nice catch! I have a task for that one that has admittedly been sitting in the backlog for almost a year.

Glad you're enjoying the game! If there's anything in particular you wanna see added, drop a suggestion and I'll see what I can add. A longer term goal is to implement "gauntlets", which combine players' levels and then challenge them to speed-run it faster than their opponent.

Edit: I like how you incorporated it into that level, also really like the design w/ the signature pulsing grid blocks

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It's impressive how many of these interactions you caught. I wasn't aware of... well... any of them. Thanks for sharing them!

I'm gonna work on fixing the physics inconsistencies (such as the bouncepad only sometimes bouncing)

Nice, that one I got maybe 1/5 tries. Very difficult timing

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Wow, nice find! Took me a couple tries but it does have a very interesting trajectory. Definitely gonna create some challenges that incorporate it. Dig the aesthetics too XD

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June 10, 2023

  • General
    • Added Windows app. WebGL has some limited functionality for copy-pasting, so it seemed like a good time to add a platform that better supports it.
  • Adventures
    • Added Adventure 2, with a couple early ideas for levels.
  • Level Maker
    • Fixed a bug that caused the "choose a direction" arrows to display when using the "Play At" feature.

June 6, 2023

  • General
    • Revamped surface physics. Effects of colliding with surfaces are now much more consistent/predictable.
    • Added "Augment Loop", allowing the infinite looping of power-ups.
    • There seems to have been an issue with local data resetting. Apologies if any data was lost. Anything published will still be intact. (Just pre-alpha things...)
  • Adventures
    • Added Level 4
    • Reworked Level Map

May 31, 2023

  • Adventures
    • Added a third level to adventures. Made minor improvements to the coin placement for levels, as well as some small adjustments to improve platforming flow.
  • Level Maker
    • Made some QOL improvements to the level resizer.
    • Added a "Play At" button that allows player to start testing from any position in a level.
      • This feature is still pretty rough around the edges. It needs more visual prompting, placement boundaries and players should be able to pre-select power-ups.
  • Online Levels
    • Fixed a bug that prevented recently played online levels from being saved.

May 15, 2023

  • Level Maker
    • Added "New Area" option to passages to make it easier to transition to editing a new area.
  • All Play Modes
    • Made bottom UI bar "click-through" so actions can still be performed while clicking on it.

May 14, 2023

  • Level Maker
    • Player now respawns at checkpoints in Level Maker.
      • It gets pretty inconvenient to have to restart the level every time the player is destroyed during testing.

I added the color changer. The palette color choices are still pretty rough around the edges, but it's a start. Thanks again for the suggestion!

All excellent ideas! I will add the first and second one in the near future. The third will take more time and may come later, but is also a great idea. Thanks!

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Still playing around with different concepts. I really like free-fall timings. Here's one that does that a couple ways: DVMW9XB
The end may be a bit hard ^ ^;

Hop Hop Glide aims to create a rich platformer game experience using only tapping/clicking. In it's pre-alpha state, it only features one "adventure" with three levels, but does empower players to create and share their own levels! Play here

Here's the code for the level on the game cover: 79KWFP0

Share levels codes here.

Suggest features here.

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Report bugs here.

Known issues:

  • Copy/paste doesn't work. This may be inherent in WebGL games.