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I really dig the idea of melding this subject matter with this style of game; it allows for a nice combination of engaging story and engaging gameplay, and it seems that you had a lot of fun finding ways to represent how the physical journey the player plays through is the character's emotional journey. For instance, I really like how taking damage makes the world become dim and lowers how far you can see; I think things like that make it more clear that the demons are not just literal demons.

Game was quite hard for me personally. I found that it was best to just lead a massive bunch of enemies around in a circle, always shooting behind me, and collecting the XP drop thingies as I made my way back around. To be honest, this wasn't a particularly engaging way to play after a while, and I never ended up getting to see the boss. That said, it's also very possible (and in fact, likely) I am just terrible at this game.

Overall, super interesting conceptually. I like how you tried to differentiate the two "dimensions," although if you were to expand on this, at least slightly more cohesive art styles would be a must in my opinion. And I just generally like the interplay of the story and gameplay. Nice work!

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Thank you for the very in-depth review and kind words πŸ’ͺ🏼😊

You got lot of our points we were trying to make with the game, so lovely to hear that we didn't "hide" them too deep πŸ˜…

Hahah, don't beat yourself up mate, it's a learning curve for sure, sometimes running works and sometimes few risky dodges might reward you to get the xp. Also once you get few powerups it gets easier. Was hard to find a perfect balance between difficult but doable and so that it would work for everyone. That's for sure something even more in-depth game testing would have helped with.

Thanks, that's exactly what we wanted to portray with the "dimensions", and I do completely agree that art work synergy ain't the greatest. Neither one of us are artists, but we knew we didn't want the levels and cutscenes to be too similar since they're two different dimensions, so couldn't use the same art assets and couldn't find two different ones that would fit out idea. Definitely need to find an artist for the next one πŸ˜…πŸ˜