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With so many, and perhaps even many more units to come.  Have you thought about making each run have limited classes?  IE. one run could only spawn.  Undead, demon, items, beasts.   Or some such # of them?  This could cut down on the vast randomness currently involved in the game and let there be more focus on intergroup combos? Could also allow for secondary keywords like water/fire/etc

That seems like a very sound approach and is how Hearthstone Battleground manages to have a large roster of units, but the player is still able to find synergies 

You could also consider this as an unlock feature after beating so many levels.  That way you unlock more ways to play as you play the game, increasing replayability.  

You might also be able to unlock a slightly different starting militia, for example.  Imagine starting with 5 rats rather than 5 citizens.  Or 5 skeletons.  Or 5 laser frogs.

Yes! Different starting groups has been talked about and we are looking into that!

We are also doing more broad synergies to allow you to get out of tough spots when you need to...and also just to help keep the game exciting.

We are doing NextFest on Steam on the 19th of this month, that version will have more experimental updates, so be sure to check it out! 

Looking forward to that.  Will they be doing one of those developer plays videos along with your NextFest entry?

we haven't set the schedule yet for that week, but we hope to do a few streams like that.

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@SpaceCapsuleGames you and I are both going to do a stream. We're just going to be eating spicy salsa and doing the stream. For Xiasmus. Xiasmus salsa. Trust me.

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Mmm...  Xiasmus salsa.  So unexpected.  I'll be watching, now.  I should have some free time that week, too, so if the schedule is posted somewhere, I might try to watch live.