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To be honest, I'm not familiar with the controls. I used to play the Harvest Moon series on an emulator, and I now fully play it with a keyboard. When the player is close enough to the object, I just press a key, and something happens. But, on yours, I was confused when I was close enough to a shovel or hoe and I couldn't pick it up. As it turns out, I should hover over it.

I was thinking it was a horror game due to its name, but it's not. I misinterpreted it.

The camera follows the player a little bit slowly. When the player runs, he can be out of sight.

You should add an objective, or at least include it on your game page. like, "First, take your hoe," and so on. It's also hard to recognize whether my attack is a success or a miss.

Overall, you guys made it within 10 days! Amazing!

Thank you very much for the feedback provided! We got a lot done but we also missed key components to the player experience. Controls seemed to be a hit or miss for a lot of people, some loved it and some hated it. In regards to direction and objective that definitely was not made clear and we could have done a much better job at directing the player! Thanks for playing!