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Pretty nifty, I quite like the look of the levels and the core concept is solid. I think the rotation effect is a little slow, especially since it doesn't stop the level timer from ticking down. It does let the player hang in the air during a jump so that's really neat.

There seem to be some collision detection issues, in the very first level I ran through all the traps without taking a single hit, to the point where I didn't know for sure that they were meant to be traps. It's most noticeable in the second zone with the spikes since it's much clearer when those are up or down, sometimes I'd be standing in raised spikes without taking damage, other times it felt like I got hit when they'd already gone down.

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Thanks for playing and for the feedback! The traps have been one of my main struggles since they are "supposed" to work as a damage over time but it wants to fight me on that :) If I get some time before Monday ill see if I can make those better. Also it seems there's been multiple feedback on the island rotation speed so I may speed that up a bit for better balancing. Thanks again!

You're very welcome! :D I didn't realize the traps were meant to be damage over time, I think that explains why they weren't behaving how I expected them to. It would definitely help if you could implement a visual indicator for that, once you get them working how you want.

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Think I finally figure out the bug, traps should now be working appropriately (though more dangerous)