I really enjoyed the story bits. They felt meaningful and seemed to build an interesting world. It was nice that they tied into the shop which then led into the shooter.
The shooter part was a bit more rough, but still fun to play. I think there may be an issue with the ship hitbox going too far under the ship that was causing some issue flying low to the ground without hitting it. Would have also been nice to have a bit more variety (or better yet choice!) in the shooter level, but this was great for the time given.
It would also be interesting if the rescued people became a resource as well. Perhaps the company hires them and then you generate some standing income each week based on the number rescued.
Well done overall :)