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(+1)

Oh, a clicker game with a unique twist and pretty aesthetics. I enjoyed this. It would be nice if you still accumulated resources in the other dimension after switching

(+1)

Thank you! This was something I considered while making the game and the reason I decided against it was so the player needs to balance the amount of time spent in each dimension. I was hoping to make the gameplay go back and forth smoothly, and really show how what you build in one dimension affects the progress in the other one. 

But in hindsight, you're absolutely right. It just becomes frustrating that you have to sit in a dimension and wait.