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(2 edits)

Thanks for your honest review! I agree that the player should be reminded instead of enemy just appears suddenly, I still thinking about how to make a good transition, but I will take the advice. For the level design, it’s also a great advice, I decrease to only combat because it takes time to design an engaging level, especially when I try to balance the jump and land. I hate the little stuck feeling when you just hit the corner and fall down, it needs more assets to make the motion fluently like climbing up when you just hit the corner, I will implement the level design in my future dev log, but you really hits two points that I’m stuck in. Thanks for the great feedbacks, hope you enjoy it, and the press R and crash bug, could you tell me which platform you’re using? When I’m testing on my windows, it works just fine.