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it's still a bit convoluted but I guess  it's usable now:

I uploaded a new version to Patches.zip   (Build 1828)

you need to also copy over the new editor (if it says XED 3231 in the window your good)
- enter mode 7 for map info  (this is only needed to see your change)
- now if you use the command line command:
SKY  city3
- you will see the info change (Skybox:city3)
- in the preview (play command) it should use that skybox
(and you don't have to bother with the scripts later, in fact this overrides any other sky name set in script)

(skybox preview in the editor is still broken -- I spaghetti-ed myself into the corner 😔

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Appreciate the effort, hope you can fix the preview system for future updates as well.

I kinda feel bad to be the only one using this thread tho, I was hoping to see at least more people showing some of their custom maps as well. 

Btw, how many skyboxes are in the game? Having a full list might be useful to research.

(1 edit)

you can find them in the data.dat (it's just a zip file) in the sky folder:
canyon
canyon3
cave
city
city3
crater
dirt
ice
icealt
jungle
night
prison
trash
trashnight
(some of them are unused or half finished .. or not finished at all)

(+1)

Thanks! 

(+1)

Have you updated the editor to include custom skyboxes with a simpler process?

(1 edit) (+1)

I remember changing it - but I just checked and turned out there was a bug in it:
you will need the fresh new (and not yet official) Build 1926 from the Patches.zip
the process now is:
in the editor use the console command to SKYNAME to set the skybox
e.g. SKYNAME city5
then you will need a directory with that name in the custom folder
e.g.  custom/city5
(or custom/sky/city5)

(it will only be visible ingame)