the children's picture book is my favourite aesthetic and was executed so well, so I was hooked despite not normally playing games without much feasible gameplay.
The little tidbits of dialogue that came from walking on various landmarks lended so well to the calming aesthetic along with the crisp audio and relaxing music, the narration was good, but as I'm sure you're well aware, could benefit from a better mic.
When i first entered the forest, I was clicking on things to look for logs because I didnt realise I could walk around for like 30 seconds, so maybe the addition of some subtle text saying "WASD to move" would be good. It didn't take away from the experience though.
Also the little fine touches of the player's extremely subtle walking animation, the leaf particles and the crisp walking sounds did not go unappreciated.
Overall your vision of a cute children's picture book aesthetic was clear and perfectly executed, you should be so proud of this. You have no idea how much this inspires me to make a game in a similar aesthetic.