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the children's picture book is my favourite aesthetic and was executed so well, so I was hooked despite not normally playing  games without much feasible gameplay. 

The little tidbits of dialogue that came from walking on various landmarks lended so well to the calming aesthetic along with the crisp audio and relaxing music, the narration was good, but as I'm sure you're well aware, could benefit from a better mic. 

When i first entered the forest, I was clicking on things to look for logs because I didnt realise I could walk around for like 30 seconds, so maybe the addition of some subtle text saying "WASD to move" would be good. It didn't take away from the experience though.

Also the little fine touches of the player's extremely subtle walking animation, the leaf particles and the crisp walking sounds did not go unappreciated.

Overall your vision of a cute children's picture book aesthetic was clear and perfectly executed, you should be so proud of this. You have no idea how much this inspires me to make a game in a similar aesthetic.

Thanks so much for the kind words! Very much appreciated.

Yes the audio was a bit of a battle given that we only had phones to hand, lots of tweaking levels in Audacity just to get it to stand out in the mix!

Great idea regarding the movement hint, one of those things that seems obvious now you say it, but with no one to play test it you just take it for granted that people will know what to do. I'm also just realising I didn't put controls on the game page which won't have helped...

Thanks for pointing out the walking animation and particles, wanted to give the player some visual feedback considering everything was static images so I'm glad that came across, even if the WebGL build seems to have made the footstep audio glitch a little for some reason!

Thanks again for taking the time to play! Great work on your game, I loved it enough that I played it twice!