Of course! I was being a dummy. Went back and played it through to the end, now I'm sad! Beautiful game though, I loved it
aquietknight
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Thanks so much for playing and for the kind words! Love that you had such a positive experience with it!
Completely agree on the lack of consistency with some of the images, I'm sure with a little more Midjourney know-how I could've made it work, the technology is incredible, but had to make do with what I had in the end. Likewise with Dylan's animation, I'm sure there's a way to get Midjourney to create a few frames of the same animation, but I couldn't make it happen. Would be really interested to see if other people are able to create basic spritesheets with it.
Really pleased you enjoyed it though, thanks again for taking the time to play!
Wow this was stunning! Unfortunately I didn't get to play very much as I seemed to be unable to hand in the snowman parts to mum!
Nobody else seems to have mentioned it so it must be something to do with my system, which is a shame because I really wanted to see the rest of it!
The art style is beautiful! I particularly loved stepping between the pages to get to different sections of the level, that was a nice touch. Great music and engaging gameplay from what I saw (loved the snowball fight).
Really impressed, great work!
I loved this! Can't believe how much you got done as a team of one! Really impressed that you had secret areas and shortcuts on top of everything else. Did find myself stuck at the first hurdle (the gate) for a long time, so maybe a few more environmental hints at where the gap is would've helped, but I'm nitpicking.
Great work!
Thanks so much for playing! Haha yes he seems safe enough for now, but let's not risk feeding him after midnight...
Appreciate the kind words, and completely agree about the subtitles. Would have loved to have included them but getting the timings to line up would have taken a little thought and I just ran out of time. Aiming to learn more about dialogue soon so I can speed up the process in future!
Wow really impressed with how much you got done in 10 days! Love the concept, I really think it's got legs and you could develop it into a full game. I'd definitely play it! The writing was great (I knew I was in for a treat after "Our roads are paved with good intentions"), and you absolutely nailed the moody noir aesthetic.
I would've preferred just to click the driver's responses rather than having to click through each line of conversation, I think it incentivises dialogue skipping otherwise, and the dialogue is one of the best parts!
I love this though! Great work
Great atmosphere, I love those old PS1 style graphics! Sound was fantastic, the way the ambient track built and built. Can't believe how much you all got done in 10 days!
*SPOILER*
Thought for sure there was going to be something in the car with me, felt like the ending was a bit of a non sequitur but really enjoyed the journey regardless.
Really like this! The artwork made it look like a Game Boy game, albeit with a nicer frame rate! The difficulty ramps up pretty quickly, found myself struggling a lot with the hedgehogs on the platforms, but the controls are really responsive and I love that it's physics-based, it gives it a real weightiness.
Great work!
Loved this! Had a few screen scaling issues when playing on a web browser but maybe that's just my particular set up.
Great storage mechanic, having you lose storage spaces when you take damage is a really good way of balancing gameplay, and intermittent repair opportunities never makes it feel like the odds are stacked too far against you. Loved the music too.
It would be good for it to be more obvious when you'd hit max capacity on one of your elements as I found myself forgetting to bank them, but it's a small issue, and I had a great time with it otherwise.
Great work!
You've really nailed the aesthetic, looked like it could've been an old Mega Drive game! There seemed to be a delay on triggering attacks sometimes, I wonder if it had something to do with the animator's exit time trying to finish the walk cycle first?
Either way really impressed with how much you got done in the ten days, nice work!
Thanks so much for the kind words! Very much appreciated.
Yes the audio was a bit of a battle given that we only had phones to hand, lots of tweaking levels in Audacity just to get it to stand out in the mix!
Great idea regarding the movement hint, one of those things that seems obvious now you say it, but with no one to play test it you just take it for granted that people will know what to do. I'm also just realising I didn't put controls on the game page which won't have helped...
Thanks for pointing out the walking animation and particles, wanted to give the player some visual feedback considering everything was static images so I'm glad that came across, even if the WebGL build seems to have made the footstep audio glitch a little for some reason!
Thanks again for taking the time to play! Great work on your game, I loved it enough that I played it twice!
Thanks so much for playing! Yeah I painted myself into a bit of a corner with the design as I wanted the logs and berries to scatter randomly, but it meant that sometimes they'd pop in behind an environmental object! Didn't want the player to get into a situation where they couldn't collect enough to progress, so had to shoehorn in a workaround, which was fading the whole object.
Live and learn! Thanks again, absolutely loved your game
Absolutely loved this! Great vibe, and only being able to move in two directions is surprisingly difficult to wrap your head around, which gives it a nice amount of challenge without being stressful. Really great puzzle design, and *SPOILER* you can pet the cat too! Bonus points for that.
Great work.