Thanks for the feedback, glad you enjoyed the atmosphere of it. Agreed on the perspective stuff. I realize there was actually a glitch making it so that it wouldn't take people to the top view and would rather take you to the "death"camera sometimes, which made it super confusing. Finally figured that out this afternoon.
The GameDev.tv Game Jam 2023 - Free Course For All Submissions! » Entries » Descent into Lost Dimensions: Part 1
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You've got to consider the Windows build because a player who has a low-mid end like me :') has a small number of fps when opening many tabs. It was just an insignificant consideration because it ran much smoother when I closed some tabs
Btw, from yours, I learned how a puzzle game somehow feels so intuitive. Nice!