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There's no enemies under the bed, but if you go around the corner from where you start, into the "block city", you'll find enemies to fight. 

Some of the "glitch prevention" ideas I implemented are a bit hacky, like kill volumes surrounding the play area. I plan to streamline the game and things like that later, but this definitely is more like a tech demo for what this game could be. 

Thank you for your comment! 

- Skye