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TOY WARS: A Space Story's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #6 | 2.556 | 2.800 |
Visuals | #7 | 2.739 | 3.000 |
Overall | #7 | 2.921 | 3.200 |
Theme | #9 | 2.373 | 2.600 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Love the sound effects and music! Combat also felt satisfying. I did notice the collision box around the player character's weapon, you might want to set that to "Hidden in Game". Also would have appreciated a screen or quick tutorial telling players what the controls were, I had to experiment before I figured out the 2 special abilities were triggered by G and Q. Good job!
Thanks for the Feedback!
Ah! I knew we forgot something! We turned that on to check collisions with enemy's and forgot to turn it off lol.
We added controls on the main itch page where you click on the game icon on the submission page. We were gonna have it so it tells you when you unlock the abilities but since we forwent that part of the game we kinda forgot about adding controls to the menu.
-Nick
Love the design of this one. It felt a bit sluggish getting about but the combat was fun 👍
I like the idea and the setting. This has a lot of potential.
The blaster-shooting robots were a bit annoying. I initially assumed that I could block the blaster shots using the sword, but that didn't seem to do anything.
One thing that seems a bit inconsistent is the health bar. I would occasionally finish a bunch of enemies and then die all of a sudden. Almost as if taking damage was lagging behind.
Thanks for your feedback and thank you for playing!
Yeah we thought about making the sword block the bolts but we couldn't figure out a way to make it feel satisfying in the time we had with the recourses we had so right now if you block (I think) it does a 75% damage decrease. When we update it that will 100% be something we look into
I encountered this bug when we were about to upload but we were already over on time so we didn't have time to fix it. You're kinda right but what happens is the enemy's don't stop attacking once they ragdoll. They basically turn invisible while their bodies ragdoll, a timer will run and when it runs out the enemy despawns.
-Nick
There were no enemies and I just died when I dashed into an invisible wall? But the idea seems nice
There's no enemies under the bed, but if you go around the corner from where you start, into the "block city", you'll find enemies to fight.
Some of the "glitch prevention" ideas I implemented are a bit hacky, like kill volumes surrounding the play area. I plan to streamline the game and things like that later, but this definitely is more like a tech demo for what this game could be.
Thank you for your comment!
- Skye