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I got to this screen within 5 seconds of starting your game and it really made me laugh. Absolutely hilarious.

Hey, I think the pixel art is fantastic and I like the music and Sound Effects and the random generation seems well implemented and there's quite a lot of good stuff in this package. But I played several more times after this, and I never got further than maybe half a dozen screens in. Maybe 30 seconds to a minute per pop.

It's just tuned too difficult, and the player doesn't have the power to make it any easier through strategy or practice or paying attention, at least not that I could see in the portion I played. Maybe a limited number of rerolls the player can utilize? Extra dice as a resource that can be rolled when the situation demands? Gear upgrades that carry over between runs?

It needs something. But I still enjoyed it and I could feel that it was a labor of love for you based on the description. I just think it's need a little touch to modernize it.

I hope this isn't too harsh. But I didn't just wanna blow smoke, you know? Thanks for the game.

First thing first: you were no harsh, you provide a clear feedback that helps me in understanding where the game can be improved.

So, thanks for your comment.

I agree with you and with all many others that pointed at the same main weakness of the game:  rolling just one dice is not really fun :-) and too many times the game results too hard to beat.

Even if the game is based on a simple TTRPG which is based on rolling just one dice (and I also simplified the meachanism  letting some "decision" be taken in background) , while testing the game, I realized that adding some other "perks" would beneficial.