Very funny take on the theme!
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Deadly Dreams's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Story | #410 | 2.143 | 2.143 |
Music | #448 | 2.571 | 2.571 |
Theme | #462 | 2.786 | 2.786 |
Aesthetics | #473 | 2.929 | 2.929 |
Sound | #518 | 2.143 | 2.143 |
Fun | #544 | 2.500 | 2.500 |
Mechanics | #665 | 2.071 | 2.071 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game total?
1
Did you use any existing assets? If so, list them below.
Yes. Graphics: Free assets from itch.io (rvros, LuizMelo, The Oulander, cheekyinkling, chierit). SFX/Music: freesound.org from itch.io (Leohpaz)
Comments
A very cool game! Adaptation? I've just read about it; (nice concept of the original and) nice execution of you.
I really like the way you have interpreted the game jam theme, I really like the game story of going to sleep, and boom you were in RPG, I like the character and cinematic in the game and music and sounds the only issue is that the game is short only fought with 1 enemy and that I would love to see more levels of this game D. Would you mind trying out my game and rating it according :)
So cool! If you want to test our game there it is: https://astral-creation-studio.itch.io/your-princess-is-in-another-dimension
So nostalgic seeing your comment on Clickteam's products! That's how I got my start on game dev, I think it was called Multimedia Fusion at that point. Such a great series of programs.
First run in Deadly Dreams was definitely deadly; died almost instantly on the first screen haha! But I think I hit the jackpot with the second run, was mostly treasure chests and empty rooms!
It's a fun concept! It'd be great if there was a bit more decision making on the behalf of the player but relying only on the dice roll has an appeal too! Nice work!
I got to this screen within 5 seconds of starting your game and it really made me laugh. Absolutely hilarious.
Hey, I think the pixel art is fantastic and I like the music and Sound Effects and the random generation seems well implemented and there's quite a lot of good stuff in this package. But I played several more times after this, and I never got further than maybe half a dozen screens in. Maybe 30 seconds to a minute per pop.
It's just tuned too difficult, and the player doesn't have the power to make it any easier through strategy or practice or paying attention, at least not that I could see in the portion I played. Maybe a limited number of rerolls the player can utilize? Extra dice as a resource that can be rolled when the situation demands? Gear upgrades that carry over between runs?
It needs something. But I still enjoyed it and I could feel that it was a labor of love for you based on the description. I just think it's need a little touch to modernize it.
I hope this isn't too harsh. But I didn't just wanna blow smoke, you know? Thanks for the game.
First thing first: you were no harsh, you provide a clear feedback that helps me in understanding where the game can be improved.
So, thanks for your comment.
I agree with you and with all many others that pointed at the same main weakness of the game: rolling just one dice is not really fun :-) and too many times the game results too hard to beat.
Even if the game is based on a simple TTRPG which is based on rolling just one dice (and I also simplified the meachanism letting some "decision" be taken in background) , while testing the game, I realized that adding some other "perks" would beneficial.
I loved the pixelated style & how they made the real-life & game elements appear more cohesive :D not sure about the gameplay being exclusively a single dice roll - would be interesting to add other attacks that all have certain probabilities depending on the outcome of the dice roll to bring this further. Thanks for creating this!
Thanks mate.
I agree with you and with all many others that pointed at the same main weakness of the game: rolling just one dice is not really fun :-).
The original TTRPG (my game is based upon) is based on rolling one dice; however I probably oversimplified the game, letting some "decision" be taken in background (i.e. what you will find in the next room, which type of enemy, which item, etc.) and leave to the player only to roll the dice to fight.
In any case, while testing the game, I realized that adding some other "perks" would beneficial. So, in the future, I may enhance the game fucusing mainly on the playability and enjoyability
I had a good time playing, I would love to see more of an ability to affect the game, with only the ability to roll a dice I felt that I was more of an observer than an active participant. I did like the environment and their art. Good job!
Dear, thanks for the feedback.
I agree with you; the original TTRPG (my game is based upon) is based on rolling one dice; however I probably oversimplified the game, letting some "decision" be taken in background (i.e. what you will find in the next room, which type of enemy, which item, etc.) and leave to the player only to roll the dice to fight.
In any case, while testing the game, I realized that adding some other "perks" would beneficial. So, in the future, I may enhance the game fucusing mainly on the playability and enjoyability
Klik&Play - I had that! So...on to the game. My first thought was where did you get a photo of me going to sleep like that. Uncanny :) It's nicely put together, hopefully you'll get more time outside of the game jam to expand it. Maybe an animation on the dice would be a good idea - at the moment it feels a bit like I just click it and a number comes up.
Game was fun to Play, but is hard to defeat our enemy. Will be nice some reward when we defeat them, like more Hp , def, or attack for next round.
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