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Oh my God, thank you. SUPER gratifying to read your comment because that's basically exactly what I was thinking. I mean, my game is WSAD only, you can't take damage, it could be argued it's actually rather basic. So I thought I would bury the challenge of the game in navigating and making your way to where these pizzas actually have to go to. I feel like you get the game appeal I wanted to capture, and I thank you for seeing it and telling me you saw it.

Reading the comments, I think I just overestimated people's patience with a temporary feeling of being a little lost in this strange and foreign world, but for me, well, that's kind of what I wanted. I like feeling a little lost, a little out of my element. Maybe I didn't fully consider the impact that GPS devices have had, or maybe this is just the most obvious comment for whatever reason. I do take the sentiment in earnest, however, if this many people mention it, there must be something I need to tweak.

And yeah, I wanted more tight and challenging routes, more ramps and things, but that had to be balanced against the jam's time constraints and also figuring I needed to have some delivery locations that were basically gimmes. Maybe in the future.