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When I made The Masked Man, It was the first, and currently only, time I worked with a partner for a video game, and there’s a lot to learn when you do something like that. In my case, I was effectively doing all the engine work or implementing the game part while they made the art assets for the game, and this setup requires clear communication about expectations of when each piece is to be finished, what it should look like., etc. Teamwork is a skill, and making games with a team requires that you never grow too attached to your single “vision” of the game.