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It was awesome. I liked the animation in the begining that gives the player the background story for the fight. And the fight itself wsa quite good. The fact that we can't control bullet direction add a new dimension to the challenge. You have to move or you wont be able to collect stars because of the inner demons. Loved the names for the upgrades. The lore is there. The boss fight was a bit too hard for me, so i died there but overall; Nice game with intense enough combat.

Thank you for your words and in-depth review!

Not sure what you meant by not being able to control bullet movement, it was mouse direction based? 🤔 If you played it without moving your mouse, you're an absolute legend in the game, since it's hard enough with that 😅

Thanks, that's what we wanted to go with the powerup names and how it affects the boss fight and ties to the story.

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it was mouse based ?  ı assumed it was the reverse direction of player movement. Thats how i played it.


Edit: So i have played the game again. It is much easier when you aim at them.

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Haha, well I got to give it to you, you are a legend! I don't think many could make it to the boss with keeping their mouse still.

But a good reminder again that can't assume how people perceive your game/controls in it. We didn't even think about mouse control needed to be shown.

We wrote it in description, but tbf I never read any instructions, I'm more of a "well I'll learn it on the move"