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Archroda

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A member registered Feb 07, 2022 · View creator page →

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Its a fun little game. made me think of whack-your-boss but in reverse. I liked the usage of theme. it is simple but the premise makes is unique. Had some small bugs but other than that it was fine overall.

A nice multi-user game, always liked games you can play with your friends. Since the idea is already here, i recommend going bigger on the next project/iteration. I also appreciate that there is a volume slider and controls option. Its those small thing that add a level of quality. I recommend giving a bit off extra space on the sides when player are far away from each other. I was too close to the right side of the screen, so that can be better if anything. 

Thank you for your feedback! I didn't understand the sprite invention part. If you are talking about how player should look at where he is going on keypress, in my infinite wisdom, ı somehow implemented that bu mouse location rather than A/D buttons. it was doing that before. but since ı was gonna shoot lights around ı assumed that would be better. Not sure right now though :D. 

Glad you liked the game.

Yeah ı can understand that. better to have a game that can be played over a game that no one can play. I seriously think it is a good game considering the limited time. I think timer itself is good, i actually forgot the timer while i was playing. My comment was more of a suggestions for the future updates. I think this game has that much potential. Hope you guys continue with it.

You can use the name as you please. although check if it exists somewhere else. Also ı can relate ı also scoped my game down quite a lot for the jam. actually i scoped it down so much that it became a prototype. I think it is already amazing to do this much in a week. My comment far more of a advice/suggestions for future rather than what was missing tbh. I think the game is good and it is quite addicting. i forgot the timer while i was playing.

A small fun game. Played until day 5. The sound design and bgm was good. It fits the game nicely. Upgared system was also a good addition.

The game got a bit too easy after  the third day, it might be mostly becasue ı can 2 shot the turrets and ı was kinda circling around them so i wasnt get shot. But other than those enemies got a bit repetitive. Also there was a bug in the healthbar UI. it never got back to full even my health was full.


Overall it is a fun game, good game loop, can use a bit more challenge in the future but even without that it was quite addicting.

The game is very fun. The idea is also very good. I also like the curtscene at the start. It was a nice feature to have an enemy that can distrupt the rythm. having the numbers increase was also good. And the ability to remove cards is a good addition to the genre.Even though it would waste a turn removign a useless skill woudl help overall dps. Nice descision. If i had to pick holes, which i don't have to but i will anyway.

I personally found the game a bit too easy. It is good that we are using a deck, it add a challenge. but that challege goes away since we can asily outrun every creature in the game. I mean since we have a random chance of attack with each shuffle it does make sense to have the player be the fastest there is but after a while ı didn't even bother shooting them i just started running in a straight line and ı was pretty much immortal. 

Also killing is too slow. Once again it is because we have a random chance of attack and that feature is fine but it also feels kind of limiting. I believe in these kind of games the satisfaction comes from killing and getting upgades. If all ı have to do is run in a horizontal line it gets old quite fast.

Maybe make the map smaller so that the player cant run forever since the number of "skelebones"(yes i named them) will keep increasing. Other than that more playtests would show what is lacking and what is too much. There are some good games on steam you guys can stea- ahem- insipre from. personally ı like soulstone survivors in the new entries. Its upgrade system was nice. havent played for a while so not sure.

Sorry for the long comment. TLDR: It is a good game with a potential. Was a bit easy for me, and "Skelebones". thats all.

It is a good game with a nice mechanic. Loved it. Idle animation(The one starts when i stop moveing) is a bit buggy. Also when the battery deactivates it can freeze on air. I wasn't sure if that was intentional but i am writing it anyway. Overall a fine addition to the jam!

The game is nice. The controls have a nice feel to them. The camera system is also cool it felt a bit slow in transitions so maybe speed that up. Also when you look at the pictures you can keep moving and leave while the pictures are still displaying. You can fix that by distance check for auto closing or by disabling the movement for that interactable only. I recommend disabling movement, i believe it is more common and easier to implement. 

Also when i sit i can still rotate the character so disabling movement would work on there as well.

I havent seen any other bugs than these. Overall a nice game with a good feel to it. Nice music selection. 

Thanks! Can you elaborate on the problem for me ? Do you mean the camera position was bad or is it a viewport thing? Since the game was made for 1920x1080 which is my main screens sizes. It might look bad on other screens but ı hade it scale with height so it should fit any screen. in theory. 

Game is very unique. It was fun to play. I want able to open the door in my first plat there was no indication to press 'E' key so i assumed it was locked. On my second play i falled twice with nothing infront of me so you might want to check your colliders for that. Other than these 2i game was good. A bit more sound for cats and dogs. Also a bgm would have helped, it is my own thinking though it is perfectly fine without them but i think gameplays feel empty without sound no matter which game.


Sorry for the long comment, TLDR; it was fun and unique. couple of bugs to crush.

Thanks for the feedback! I did spent lot more time on the fragments and how they feel since it was gonna be the main game mechanic. Honestly towards the end i mixed my own controller for brackeys and wasn't able to delve into it too much, also adding into the fact that i insisted on using the new input system. made it a bit janky. If I get enough feedback to continue this game i am gonna redo movement first.

Gameplay is nice, it fits the theme nicely. I loved the artstyle. I wasnt able to close the gate for the first resident and had them die. Is that a bug or was i the problem? The concept is fun but with single mechanic it got a bit boring fast. Overall a anice entry, very unique!

It is a clicker game so the fun is already there. Good job on the sounds and particle effect.

It was a nice puzzle game with a unique mechanic. Loved it. It was very fun.

It was a small fun game. A nice puzzle-ish? game that is quite addicting to play. It simply follows the game but it is very creative. I spent a good 10 minutes on level 3.

Thank you! My goal was to create an as polished demo/prototype as possible rather than creating a full game, i even touched timeline for the first time for the animations. The tilemap was actually done in the last hours before i submitted the game so its probably tilemaps and not your resolution. I am happy that you liked it. If you have any feedback/ideas that can make it a better experience for you, please do let me know. 

Thank you for pointing it out. Should be fixed on the new version.

It was nice. Writings on the wall were a bit hard to ready because for first person view. Also jumping is a bit finicky but overall a nice game. 

Cool game. Nice mechanics to add into a tower defence game. the enrgy limit and allowing players to enable/disable placed objects add a new dimesion to the game. There are small bugs but it is nothing game breaking.

Game is quite good. It needs some polish but you can easily put it on the google play and/or app store. I found a bug where ı can decrease the number of available rails in a level if ı can keep adding and removign them. You should add a check for that but other than that it was awesome. Very addictive and fun. 

Thank you for  playing and giving  your feedback! I am thinking of redoing the whole movement system. currently it is using brackeys CharacterController2D.cs file as a stopgap. Also can you elaborate on the falling out of world ? Did you kept falling or did player reset to its position?

A small fun game. I accidentally exited the maze and was not able to get back in, is that a bug or was it intended. I had to refresh the page to try again. Also a menu or a slider to lower the volume would be nice. But overall, it was fun.

Thank you for your feedback. I used rigidbody2d for movement and camera follow is cinemacine, it is probably a number thing but i will note this down. Also can you give me more info about what exactly felt off if you can?  Also reviewed your game. It was quite good.

Overall a good game. The ESC doesn't work. probably because it is webgl game. Also you cant unselect anything you have selected and UI gets in the way. Ability to move objects would be nice too. ESC key is a bit game breaking but other than that it is good.

It seems ı forgot to leave a review. The game is good. has very good attention to details. Nice voice acting. A bit hard because of the bow since it is not a close range weapon. I liked that there is a feedback for the headshots and that they matter.

Tahn you for playing my my and giving feedback! Yeah in hindsight ı should have give some visual clues for berries. Also ı left a path open on purpose so that players can find it. there was also an option to get a pickaxe from the bazaar to get rid of the stones. I tried to word it as open as possible, happy to see it made you think that there was more to it.

Thank you for playing. I have also played your game, Rated and reviewed. It was quite nice, a bit rough around the edges but a lot of content.

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Quite an interesting game. Controls are a bit finicky but that is also a good challenge. in the second part the gravity changed too abruptly that i died multiple times an indication that is easier to understand would be nice ı couldnt understand the bird, maybe a sound indication? Also the information text and lore texts are a bit too long. too much to read at one time. Splitting one long text to multiple bit sized text with a dialogue like system would be good for that. But overall a lot was done in during the given time, it needs polish but it is quite good.

Also forgot to add, adding a button or a menu to decrease/mute sound and music would be nice.

Thank you for your feedback. I also thought that ı should have added a visual clue for the berries but time limit caught up to me. ı wasted too much time in level design and asset search. I do think the house is a bit big too,  I made it big to gain some gamplay time at the start but then ı didnt have enough time to finish. Also the project kinda changed in the middle again bevause of time limitations.

Quite an interesting mechanic to allow only one way movement with teleportation. Simple but effective. It was really fun to play it. sound effects and music was also good. Also there was a cat.

It would be awesome if you could rate my game and give me feedback on it. I will also rate and give feedback for everygame that rates and gives feedback to mine.

Thanks.

Game: https://itch.io/jam/gamedevtv-jam-2023/rate/2092671

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it was mouse based ?  ı assumed it was the reverse direction of player movement. Thats how i played it.


Edit: So i have played the game again. It is much easier when you aim at them.

Thank you for playing! I also liked your game. it was simple but very fun. Quite addicting!

Its quite the fun game. Loved the music and the sounds. Game mechanic is also quite nice. I got stuck at the level:04 but that is probably ı am bad at it.

Thanks  for the feedback. I am aware of the bug as well, i  think it has somethinbg to do with unity grid system, since ı dont edit anything in between. but i am not sure what the problem is. Thanks for playing.

Thank you for the feedback! Yeah those happened during the development as well. I assume the black lines are because of unitys grid system. and the doors.. to be honest i have no idea. Thank you for playing! I also loved your game, not only was it fun to play it had a nice background story.

It was awesome. I liked the animation in the begining that gives the player the background story for the fight. And the fight itself wsa quite good. The fact that we can't control bullet direction add a new dimension to the challenge. You have to move or you wont be able to collect stars because of the inner demons. Loved the names for the upgrades. The lore is there. The boss fight was a bit too hard for me, so i died there but overall; Nice game with intense enough combat.

Thank you! I also loved your game. I actually got spooked when the character became visible.

Yeah is should have added a button visual to show how to skip dialogue. Welp hindsight is 20/20. Its quite hard to evaluate such things during development since i knew the interact keyu by heart at that point. Also fixed the scale probşem on V3. Thank you for your feedback!