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Thank you for playing. Yes, used a tilemap for the first time actually, so I'll look into a sprite atlas. Thanks for the tip.

I mentioned this in another comment, but the enemy is optional. Once I can expand a bit, the consequence of not killing it is that the brother in the cave dies. So either way, you're the villain in someone's story

Ah, I see! Story consequences to player actions are great to have in a game. :)

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Just so you know, I've uploaded a new update with a sprite atlas, hoping its fixed the tearing (I don't see it anymore)

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It looks fixed to me, too!