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(+1)

very cool the use of voxels! My game crashed on wave 41 :-( I found it addictive Congratulations!


Wow, you reached wave 41! Thanks for playing my game.

My initial plan was to use pathfinding for every enemy, but by wave 5 it started lagging, so I changed it to 'Move towards the position' to optimize it a little bit. Now it lasts for 41 waves before crashing. I think I can further optimize it after this jam.

Thanks for the feedback!