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(2 edits) (+1)

Thank you! That is not properly a mechanic, as you can do the same jumping while carrying the box, but we left it in to make it easier to launch blocks up (As the alternative is to release the grip while jumping, but requires good timing and is hard to explain with level design alone).

Anyway these little alternatives made it much easier to avoid player frustration without making a full tutorial to explain the intended mechanics.

(+1)

Sometimes unexpected results lead to improvements, I really appreciated being able to do it that way! :D