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gives me strong 1989 prince of persia vibes! the maze was brutal though. I wandered around for what felt like hours, then fell to my death (when I was trying the cool catch-the-wall-shortly-before-the-floor-quick-descent-technique). and how did you get a lego figurines inside your game?
unique entry though!

Prince of Persia? Wow, now that is a comparison I never expected to hear. Thank you! It was actually the first game I ever played, I believe. I admit that I did have it in mind, and Flashback of course, and thought that my character should be as cool as possible as it is the main thing the players see all the time. You think the maze is difficult?.. Hmm, food for thought. I might include aids in the future.

The lego? I built the character in Bricklink Studio (2.0), copied it around and changed the stance and after rendering the model into an image, I manually edited it to place each frame into the correct position. A tedious process, but I am trying to learn Blender to create a model instead (for my lego pirate game). I invested in it, to make it as cool as possible. Though for some animations cut frames to make it on time.

E.g. Attack animation. From this model:


to this frame sheet


...