Hi, I was only able to play this today. I died many times, but I finally made it to the end. Nice horror vibes, missing the music, of course, but other than that, it's nice!
lorporlem
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Well, after trying to find a key for 20 minutes, I accidentally found a flashlight when frantically clicking here and there. And then I died (on purpose) to start again only to see that the flashlight is not actually there, but you get it anyway if you click (or did I miss it, the actual object render) I do not know. If the key is like that as well, I am not sure I have any luck finding it. And after another 10-15 minutes the flashlight battery just died! :-D Nice detail. But no key. I even tried following the god ray into the killing water.
Unfortunately I didn't have time to rate this last night as I planned. I dig the environment and the chill vibes of the sudden changes. I did not have the bug described below, but I couldn't open the door. And the only interactable thing I found was the drawers and the note (only after I read the comment and tried to find the drawers!).
This has the potential of being super good! As mentioned, ability to separate the stacks is needed.
Also, I could not stack the same material more than 2-3 times. So 6+6 for the hourglass, never made it unfortunately. Also 3+2 would give 4 sometimes, if it got to combine them.
But overall, I liked it very much.
Thank you. You are the first to mention the claw scratching :-) I like details and I always try to add minor details here and there as I believe that details do make the difference. People though do not seem to notice or disregard them. Like the randomization of the toilet seats or made/unmade beds...
Cool one. I like artillery games since the first Team17's Worms. I liked the visuals, and the sounds where correctly chosen. Music was nice, but I think it didn't so much add to the tension. I see some mechanical issues have been addressed from the update, so not worth mentioning any more. Good job.
I liked the visuals and the music was building tense, but I found it almost impossible to survive the second wave. I needed the guy running a little faster, the bullets surviving longer and walking further from the stand. Meaning, expanding the window of killing the enemies before approaching too much, which by that point it will be too late. Other than that, I seems great!
A fine combination of audio and visual! The mechanics were cool, but it got to my nerves. I mean, the platform itself moves so fast, I would lose the items even before strong waves were coming, just by trying to balance them and prepare for impact. Which, btw, half of them are bouncy on their own! Other than that, great game.
That thing with the rubber duck was the most difficult part! You know, if you do a long jump trying to get all over it and keep pressing the key for direction right, it will bounce giving the bacteria a trajectory to the right and you'll manage landing on the shelf above. ;-) Easier said than done, but it is possible.
Amazing entry for first try and limited development time. I enjoyed it very much and managed to infect the guy at the end. A liked the animations, the sounds and the augmented reality feel with the somewhat real life background. Just fix some issues with the colliders (e.g. fall through out of the blue) and you're set.
Well, it was generally nice. I found the settings menu ingenious! And I also liked the death's dossier. Music did play, and no loop, ok it happens, but no other sounds?
What I didn't like was the sudden zombie approach and then running at you with so much speed. I mean, suddenly I was surrounded, for no reason. The exact same thing I found strange for the walking dead. How much stealth do zombies have anyway to approach without being noticed?!
I liked the visuals very much and I enjoyed that you can hit more than one enemies with the sword.
The attack cooldown though is way too much, especially if they need to be hit three times and they blend with each other so you lose or can no longer reach your original target...
I only got once a chance to upgrade but was clicking somewhere and therefore was gone before I knew it. I kept playing and collecting the thingies, but I never got another one.
The middle button to change weapons took so long that I thought it was random to accept the click, and it also changed to the slots having nothing. So I was running around for a long time until it succeeded a full circle and reached the sword again.
Nice cool shooter! I enjoyed it. I would have liked the power ups waiting a little longer before going away. Like at least the time the ship needs to traverse the mean distance from end to end with this speed. On another aspect, why did I get blown away when being at full health when I reached the end of the screen with all enemies in front of me?