Almost purrfect. One point lost to gameplay, due to wall jump and glide with same key making the control extremely difficult at times. Other than that, yeah, awesome entry.
lorporlem
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The story, environment and and sfx make your blood run cold. I am all about mazes, but when your eyesight is so limited is difficult. Combine it with riddles and it becomes very difficult. I had all those batteries and button is sight, but could not find the path to them. On top, add a human eating space monster... Yeah. Cool nevertheless, pun intended :-D
Another great entry. Amazing, well done. Although I did manage to get to the clock get the key and get out, some items were not used at all. Maybe add a description when going through the inventory to help better understand the visuals? Also, maybe, there must be collectables and quest items. Somehow also in inventory pinpoint them to help discern them?
Thank you. Funny you mention that. It never crossed my mind. The music file is by itself damped because I want the sfx to come on top, and despite what I had last year, regulate music and sfx separated, the device has only one volume control. So I changed this to control sound altogether but reduced the music file volume to compensate. I will have to check if the sfx files have the same volume as the startup/test sound.
That was good. I bet the lab belongs to Umbrella Corporation ;-) For a first time top down and in three days, it was more than decent. The sound fx were great, though an ominous background music was a must. I managed the Normal and the Coward endings. Multiple deaths, do not unfortunately count as an ending... I am curious as to what others are there, I saw a True ending post from other players. I mean, once the lights go out, you cannot go past it to escape though the hole, or can you?