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lorporlem

350
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A member registered May 15, 2023 · View creator page →

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Hi, I was only able to play this today. I died many times, but I finally made it to the end. Nice horror vibes, missing the music, of course, but other than that, it's nice!

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Well, after trying to find a key for 20 minutes, I accidentally found a flashlight when frantically clicking here and there. And then I died (on purpose) to start again only to see that the flashlight is not actually there, but you get it anyway if you click (or did I miss it, the actual object render) I do not know. If the key is like that as well, I am not sure I have any luck finding it. And after another 10-15 minutes the flashlight battery just died! :-D Nice detail. But no key. I even tried following the god ray into the killing water.

Oh, ok. Then I have to find a key. I will try tonight.

Unfortunately I didn't have time to rate this last night as I planned. I liked it actually, but it was difficult. It would probably be easier to type the numbers instead and use the mouse to select the items and to move the view.

Unfortunately I didn't have time to rate this last night as I planned. I dig the environment and the chill vibes of the sudden changes. I did not have the bug described below, but I couldn't open the door. And the only interactable thing I found was the drawers and the note (only after I read the comment and tried to find the drawers!).

Unfortunately I didn't have time to rate this last night as I planned. Captivating environment and music...

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Unfortunately I didn't have time to rate this last night as I planned. I liked it, I wanted to play more than the 4 waves though...

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Unfortunately I didn't have time to rate this last night as I planned. I love your explosions...

Thank you. You might be the first mentioning the end, so probably the only one reached it! Well done. I will try to improve the followers' movement to clear off your way, but yes, you need their firepower.

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This has the potential of being super good! As mentioned, ability to separate the stacks is needed.

Also, I could not stack the same material more than 2-3 times. So 6+6 for the hourglass, never made it unfortunately. Also 3+2 would give 4 sometimes, if it got to combine them.

But overall, I liked it very much.

It seems promising, to say the least. As already mentioned, I was just running up and down, didn't find something else to do. I went through the comments, you didn't reply so, this is a riddle/puzzle on its own. But you nailed the theme since we do are the final person standing..!

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Good game. I particularly liked the fluid animations and the tense music. I found it a bit difficult, but I reckon that with practice and given time, one may fair better. Great job!

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Thank you. You are the first to mention the claw scratching :-) I like details and I always try to add minor details here and there as I believe that details do make the difference. People though do not seem to notice or disregard them. Like the randomization of the toilet seats or made/unmade beds...

I really liked it! After I figured out that I must actually press the button to allow me to set a trap, I finally died after 9 and a half minutes by my own traps :-P Well done!

Cool one. I like artillery games since the first Team17's Worms. I liked the visuals, and the sounds where correctly chosen. Music was nice, but I think it didn't so much add to the tension. I see some mechanical issues have been addressed from the update, so not worth mentioning any more. Good job.

Thank you for trying it out.

Thank you. Improving the controls and the automatic movement of followers (and now that you mention it enemies) are at the top of the to-do list. No, no path planning at the moment nor mesh.

Jumping from the toilet paper to the shelf, below the sprays.

Great game! It really felt like a complete game rather than a jam game. Well done. I liked gaining back lost energy over each next level. Game over at level 10. How many are there?

I liked the visuals and the music was building tense, but I found it almost impossible to survive the second wave. I needed the guy running a little faster, the bullets surviving longer and walking further from the stand. Meaning, expanding the window of killing the enemies before approaching too much, which by that point it will be too late. Other than that, I seems great!

Well, it was ok I guess. I felt I was missing content, and a story.

A fine combination of audio and visual! The mechanics were cool, but it got to my nerves. I mean, the platform itself moves so fast, I would lose the items even before strong waves were coming, just by trying to balance them and prepare for impact. Which, btw, half of them are bouncy on their own! Other than that, great game.

Interesting having the boss fight from the start. I somewhat liked the art and the music was a great choice. Did the small enemies look like a wicked version of BB8, or was it my imagination?! Some notes for improvement, add a back story, improve the main character visuals and add some sounds.

That thing with the rubber duck was the most difficult part! You know, if you do a long jump trying to get all over it and keep pressing the key for direction right, it will bounce giving the bacteria a trajectory to the right and you'll manage landing on the shelf above. ;-) Easier said than done, but it is possible.

Amazing entry for first try and limited development time. I enjoyed it very much and managed to infect the guy at the end. A liked the animations, the sounds and the augmented reality feel with the somewhat real life background. Just fix some issues with the colliders (e.g. fall through out of the blue) and you're set.

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I liked the way the shield moves and how it deflected the arrows. The choice of assets was also spot on, great!

Those hatchets (looking like jars) just stick to the shield, go around it and end up bypassing it anyway!

Thank you for trying it out. Yes the controls are pesky.

I enjoyed the visuals, but I wasn't exactly sure what to do. I ran around speaking to everyone, and then what?

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Well, it was generally nice. I found the settings menu ingenious! And I also liked the death's dossier. Music did play, and no loop, ok it happens, but no other sounds?

What I didn't like was the sudden zombie approach and then running at you with so much speed. I mean, suddenly I was surrounded, for no reason. The exact same thing I found strange for the walking dead. How much stealth do zombies have anyway to approach without being noticed?!

I liked the visuals very much and I enjoyed that you can hit more than one enemies with the sword.

The attack cooldown though is way too much, especially if they need to be hit three times and they blend with each other so you lose or can no longer reach your original target...

I only got once a chance to upgrade but was clicking somewhere and therefore was gone before I knew it. I kept playing and collecting the thingies, but I never got another one.

The middle button to change weapons took so long that I thought it was random to accept the click, and it also changed to the slots having nothing. So I was running around for a long time until it succeeded a full circle and reached the sword again.

The visuals look really nice, but there is no music unfortunately.

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Nice cool shooter! I enjoyed it. I would have liked the power ups waiting a little longer before going away. Like at least the time the ship needs to traverse the mean distance from end to end with this speed. On another aspect, why did I get blown away when being at full health when I reached the end of the screen with all enemies in front of me?

I skipped how to play as well, but I managed to grab stuff and let my allies defeat the boss at the end. Then I read what I was doing. An interesting concept, I enjoyed that once the goblins are the good guys defending themselves against evil elves! Where is the music and sounds though?..

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148. That is absolutely one of the good ones. So simple, yet so fulfilling. Nicely done.

Thank you. Yes, controls... The weakest point, it'll be fixed :-)

Thank you. Yes both of these are to be addressed after the jam. The walking sounds are annoying? Hm... I guess when it is all the time. I'll see what I can do about it.

Thank you. Yes, controls will change. I got a friendly comment the same day the submissions were coming to an end, but it was at work, so I didn't have time to change it. Is on the top of the list to do.

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Thank you. Yes, the mouse is the first to do after the jam. The followers blocking you is another thing I have to figure out. Bit yes pushing them out of your way is the way to go at the moment.

Nice one. I would like to have some feedback when hitting the zombies, but other than that it was very decent and a solid entry.

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Oh, cool, nice.