Wow, this was really cool! Good job implementing the gameplay mechanics. It was challenging to play without being overwhelming. The metaphor of fighting inner demons was well done and I like how it was even reflected in the names of ability upgrades. One suggestion I have is maybe adding the ability to pause. Great game! :)
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Thank you so much for the lovely comment and you perfectly understood our point even the powerUps (we had a plan to start from childhood and go all the way to adulthood, fighting your difficulties from each time and powerUps would be for those, but bit of a big scope and the game would have been too long).
That is a perfect suggestion, didn't even cross my mind for the gameJam, but now that you say it, it's obvious :D