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Really great game, congratulations! Gameplay wise at first it is a little too overwhelming and after some upgrades it becomes underwheling, so I think it would need a little more balance, for example with increasing enemy spawn rate, when leveling up. The boss battle was a little hard, I almost lost it, but well it wouldn't be a nice boss battle if it was too easy :D Keep up the good work, you are awesome! :)

Thank you so much for the kind words and good feedback! :) 

I completely agree that the balancing is something that needs to be looked into, but at the same time we wanted it partly to be hard in the beginning and feel a bit easier in the end ( so it would portrait the mental health issue a bit, not exactly on thos terms purposely, but one commenter really pointed it out well). But yeah balancing is something for sure that needs very much playtesting from variety of experienced and unexperienced players and people who love the genre and people who have never played the genre! Hard art to master for sure :D 

Hahah, yeah I do have to say that the boss battle wouldn't be getting easier even if I had the chance to revisit this, I like the fact that depending on your powerUp choices the boss battle gets some variety as well. Almost all of the powerUps somehow affect how the boss fight will be, some more on the stats (which you can't see) and some more visibly.

Thanks again, really enjoyed the comment and the feedback!