No, I tried it with mouse
Arswyd
Creator of
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Thanks for the solid review, it would be great if I could have implemented some upgrades, but I did not want to overscope the game and instead spent more time on little tweaks. Originally I wanted to increase enemy defense as time passes and reset it when switching dimensions. It was a much transparent way to "force" the player to switch, but unfortunatly it felt really boring, so instead made the enemy spawn rate increase instead. Thanks for playing it and I'm glad you had fun! :)
Really great game, congratulations! Gameplay wise at first it is a little too overwhelming and after some upgrades it becomes underwheling, so I think it would need a little more balance, for example with increasing enemy spawn rate, when leveling up. The boss battle was a little hard, I almost lost it, but well it wouldn't be a nice boss battle if it was too easy :D Keep up the good work, you are awesome! :)
Awesome idea and great game! I think the controls need a little more refining, sometimes it is too slippery and sometimes there were problems with the ground check on the platforms. Also, there were times when I could not easily interpret the plane visual, like when it is above you. Anyways, it is well done, good job!
Really nice game, especially great that you did not use any assets for it. Good job! :)
The hitboxes sometimes feel a little off, like I would not expect any collision from the trajectory of the player. Also, the second dimension has no challange at all, so I find no reason to switch back. I found some issue with the diamonds too. Sometimes when 3 of them were next to each other, then I only picked up 2.
Really well done game, great puzzles and aestherics! Congratulations!
The only thing that I could come up with as a little criticism, is that the fireball is a little too cookiecutter. Except for the last level I barely had to think of using any other spell. Also, the mine seems a little uncontrollable, but I could not say that it would be better if it would explode instantly when the enemy stepped on it.
Regardless, great game, really good job!