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Hi and thanks for the kind words :) Yes there is some funky bullet movement going on that I’ll have to address going forward.

(+1)

Perhaps the bullet's trajectory is tied to a specific point, and when the hero moves, the point changes along with the hero, resulting in a change in the bullet's flight. Maybe it's worth breaking the connection with the parent after the shot?

The bullets are physical (Rigidbody2d) and follows a straight line in the game world independent of the helicopter. The problem is partially the trail render and that in a side-scroller like this you stand still and everything else moves towards you.