quite impressive, that you were able to implement a full multiplayer solution for your game. I haven't found someone else to play with, but it looked pretty legit when I created my own lobby. Would you be so kind and share with us, what services you used for that? and was it hard?
the switching between worlds in a top-down-shooter is a pretty cool idea, though I wish the two different dimensions were a bit more dramatic in their dichotomy and not just "shoot"-dimension and "item pick up"-dimension. the gun play could also use some additional work to feel meaty - a slight push back, impact sounds and alternate firing methods like a charged shot comes to mind. I am just vocalizing wishes now. oh yeah, how about customizable characters? muhahahaha.
ok, don't pay attention to me, I'm just fantazising now.
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thanks for playing and thanks for your feedback! we might continue development for a couple months, to make it a little more full featured / polished, so the suggestions are super helpful! we used unity netcode and UGS for the lobby / relay/ transport. there are starting to be some good tutorials online for unity netcode. i can personally recommend the free videos from taro dev and samyam on youtube. one of the other team members took the unity netcode code monkey course