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quite impressive, that you were able to implement a full multiplayer solution for your game. I haven't found someone else to play with, but it looked pretty legit when I created my own lobby. Would you be so kind and share with us, what services you used for that? and was it hard?
the switching between worlds in a top-down-shooter is a pretty cool idea, though I wish the two different dimensions were a bit more dramatic in their dichotomy and not just "shoot"-dimension and "item pick up"-dimension. the gun play could also use some additional work to feel meaty - a slight push back, impact sounds and alternate firing methods like a charged shot comes to mind. I am just vocalizing wishes now. oh yeah, how about customizable characters? muhahahaha.
ok, don't pay attention to me, I'm just fantazising now.

thanks for playing and thanks for your feedback! we might continue development for a couple months, to make it a little more full featured / polished, so the suggestions are super helpful! we used unity netcode and UGS for the lobby / relay/ transport. there are starting to be some good tutorials online for unity netcode. i can personally recommend the free videos from taro dev and samyam on youtube. one of the other team members took the unity netcode code monkey course