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alexepton

46
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22
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14
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A member registered Nov 24, 2020 · View creator page →

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loved all the art on this and the spells looked cool! i made it kind of a long way on the first play through so i was happy but i woulda liked more of a little blurb on how to play. overall great work!

the  art is great! love the models and the level design! i did find an A bug where i couldn't use abilities after respawning

hilarious concept and loved the audio!

we'll probably implements manual dimension switching in the future. we unfortunately didn't have enough time to iterate on the design part! thanks for your comments

thanks for playing and thanks for your feedback! we might continue development for a couple months, to make it a little more full featured / polished, so the suggestions are super helpful! we used unity netcode and UGS for the lobby / relay/ transport. there are starting to be some good tutorials online for unity netcode. i can personally recommend the free videos from taro dev and samyam on youtube. one of the other team members took the unity netcode code monkey course 

oooooooh! I'll try again! whoops!

I really liked your explosion VFx and the fact that the tank tires left tracks on the map those are really nice details. unfortunately i was not able to enter the FPS mode for some reason?

thanks! yeah we'll probably take that on. there was a cursor but it disappeared at some point during development and was pretty far down the list of bugs to fix haha

cool i'll take this feedback on for sure. thank you! we might continue to develop it more beyond the jam

thanks! yeah it does work as co-op. unfortunately there hasn't been much engagement so you  wouldn't know haha XD with more than one player the pickups are more varied

this was super cool! i loved the art and the overall idea and presentation were amazing!. 2 points of feedback for you 1. the game was not easy! that's not bad in itself , but the amount of time it took to restart after losing made me give up after just a few tries. the vignette screen effect remained for me after re-starting

wow! great outlines and overall aesthetic. all the menu's and stuff were super well polished  too. i did get stuck in the second room though

the artstyle was super nice. it was a little hard to see the platform opacity change so gameplay was a little difficult

wow really nice work on the art! the puzzles were good too and really well tutorialized

This was so much fun! I absolutely loved all the different mechanics and the story. (yay axolotls) Also really great tutorial!

The graphics were sick! I loved the initial concept and thought the controls were really nice, but it was hard to understand how it worked at first. 

this controlled well but it was a little difficult to figure out what to do / where to go

I really liked the art and enjoyed the concept, but maybe you could make switching dimensions a button or something?

this was super fun! cute art style. it was very difficult to pass the third stage for us though!

sweet looking and sounding game! this was really fun and nice presentation

this game was awesome i had a little trouble with not being able to see through the high walls. and i kept getting spotted.  what a cool concept though! and i feel like this mechanic was really ambitious from a development perspective to do in 10 days

this game was so good! great puzzles. super nice look and an overall polished experience. nice work!

this game looked awesome! i really liked the music. it was super hard for me but i really liked it!

the story was cool and fit the theme really well! the art style seemed a little too generic to me. there was a bug with movement when when you spawn/ teleport you can't walk properly until after you hit left shift 

the art looks freakin sweet! funny story and options too. nice job!

the cover image and music was sweet! i liked the art style for the actual dungeon alot but i would add some more stuff to do down there!

thanks for playing and thanks for the feedback! I really like the idea of streamlining the transition out of the hack screen. there's some spicy not-quite-yet-supported HDRP stuff happening in the shader which I'm gueeeesing is why your laptop GPU choked on it? hopefully that's all it is. i didn't have time to really profile everything else yet

thanks!  i 'm definitely planning to keep working on this. i think there's a bunch of stuff that can happen once the enemy AI is a little more fleshed out. like they need to be able to hear and  then investigate stuff. also maybe you need a resource to hack stuff. then it would really make sense with doors / platforms etc

this was amazing! great work . the art style is unique and everything fit together really well. also the story and the characters were cool and there was a lot to dig into there. the only things i could think of to add would be a little more juice and vfx?. everything else was awesome!

this was amazing! great work . the art style is unique and everything fit together really well. also the story and the characters were cool and there was a lot to dig into there. the only things i could think of to add would be a little more juice and vfx?. everything else was awesome!

this was amazing! great work . the art style is unique and everything fit together really well. also the story and the characters were cool and there was a lot to dig into there. the only things i could think of to add would be a little more juice and vfx?. everything else was awesome!

i dont think i could pick up the toys? or i just didnt know the controls. cool graphics though =)

nice! haunted ps1 vibes! i love it =) the lighting is very spooky

this was awesome! really fun puzzler. lots of character and the lore between stages was great =)

i enjoyed this! the graphics look unbelievably great for a 48 hour jam! if you had more time and wanted to expand / add stuff here's a couple things: maybe strictly limit the slime movement to the grid squares? the player movement seems constrained to grid squares but once the slimes start colliding their movement got chaotic. maybe tilt the cam up when the player is hidden up against the near walls. 

ha cool idea! I'll try that. you do get knocked back slightly by the enemy shots so shouldn't be too hard to add recoil

wow the music was SO GOOD. super cute too

holy cow this was so fun. loooked amazing too! the grass!

what is this sorcery