loved all the art on this and the spells looked cool! i made it kind of a long way on the first play through so i was happy but i woulda liked more of a little blurb on how to play. overall great work!
alexepton
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thanks for playing and thanks for your feedback! we might continue development for a couple months, to make it a little more full featured / polished, so the suggestions are super helpful! we used unity netcode and UGS for the lobby / relay/ transport. there are starting to be some good tutorials online for unity netcode. i can personally recommend the free videos from taro dev and samyam on youtube. one of the other team members took the unity netcode code monkey course
this was super cool! i loved the art and the overall idea and presentation were amazing!. 2 points of feedback for you 1. the game was not easy! that's not bad in itself , but the amount of time it took to restart after losing made me give up after just a few tries. the vignette screen effect remained for me after re-starting
thanks for playing and thanks for the feedback! I really like the idea of streamlining the transition out of the hack screen. there's some spicy not-quite-yet-supported HDRP stuff happening in the shader which I'm gueeeesing is why your laptop GPU choked on it? hopefully that's all it is. i didn't have time to really profile everything else yet
thanks! i 'm definitely planning to keep working on this. i think there's a bunch of stuff that can happen once the enemy AI is a little more fleshed out. like they need to be able to hear and then investigate stuff. also maybe you need a resource to hack stuff. then it would really make sense with doors / platforms etc
i enjoyed this! the graphics look unbelievably great for a 48 hour jam! if you had more time and wanted to expand / add stuff here's a couple things: maybe strictly limit the slime movement to the grid squares? the player movement seems constrained to grid squares but once the slimes start colliding their movement got chaotic. maybe tilt the cam up when the player is hidden up against the near walls.