Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(1 edit) (+1)

I like the mechanic of the snake speeding up for certain foods, as it naturally increases the difficulty as the player survives, and makes progressing through the stages faster. A possible improvement may be to drop a normal food alongside the speed-up food so that the player has a choice between getting more points but enhancing the difficulty in return vs. going for fewer points but retaining more control. Controlling the snake becomes increasingly difficult at higher speeds, especially when performing tighter turns. Another thing that could be added would be a speed-down food, where the player suffers a point penalty in exchange for lowering speed to a more manageable.

It was a good idea to have a different sprite for the food types as it prepares the player for a potential speed increase; some sound effects would help distinguish them further.

A potential issue is that food can spawn on the same tile as the snake's body. I didn't survive long enough for it to be a frequent problem, but it was slightly confusing the few first times that it did occur. Incidentally, did you include a special outcome for when the snake reaches it's maximum length?

Overall, it is a simple and fun reproduction of the snake game, and is a great start for your journey as a game dev.

A novel interpretation of a classic brick-phone game.

P.s. My final score was 450.

first of all, many thanks for your extended feedback :) really appreciate that :)

i wanted to implement some sounds, but the movement took much more time then expected :/ .. and it had a much higher priority, then the sounds, as it was not playable at all :/ but without sound it can be played ;) regarding the food spawn, i’ll consider that, if/when i rework it, when rating is closed :) besides food spawning where the snake is, it also happend to me, that the food spawns “outside” the play field, which i recnogized after submitting the game .. besides the different sprites, i also wanted to add some kind of particle effect, so the attention of the player will be forced to the food .. but never used the particle system at this point of time, so i keep that for the updated version :)

thanks again for your feedback and congrats to your highscore .. i don’t know my exact number but i think it was something around 300 :)