Today, here are several pieces of concept art I’ve made yesterday:
This is a page displaying two things.
- The top sketch is an interaction between two characters, with a dialogue box at the bottom. Dialogue will only appear whenever you talk to NPCs or during cutscenes. Only major characters can have dialogue icons. This is something that I’ll implement in the prototype build, as long as I learn how.
- The bottom sketch is what most save points look like. Not all of them share the exact same layout (i.e., the hub areas for each stage), so this is just the default one. On the left is Steamy, who can restore Mimosa back to full health if talked to, and Bingo the Dog, who runs a shop that sells items that could help Mimosa throughout the game. On the right is Wee Willie Winkie, who only appears during nighttime that reminds you to go to sleep, and the Happy Boat, who can be used to transport you to an area that you have visited previously. At the center is a Jackie, a species of living jack-in-a-boxes with weasels inside of them, that serve as check points, and also makes the area now accessible with the Happy Boat. A Jackie can also be talked to save your progress.
Here’s another piece of concept art, this time demonstrating Mimosa’s ability to triple jump. I use Gamemaker, and I really don’t know how to make him triple jump, so any help with that is appreciated.