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(+1)

This might be my favourite game of the jam so far! It's simple, but what's there feels very solid. I like that it just gets faster and faster (particularly as it starts at such a leisurely pace). I'm assuming that's achieved simply by having the game speed itself steadily increase, but even if so it works very well. I especially like that the music keeps speeding up and up too.

The one suggestion I have to improve it is super small: I'd like the scores to remain visible on screen after getting a game over! Once you're essentially in a rocket-powered river raft with a minigun strapped to the front, piloting it through a crowd of crocodiles, it becomes very difficult to keep an eye on exactly what your score is so it's hard to know if you've beaten your best. (Actually, high scores would be a great little addition too - I've found them pretty easy to implement in GDevelop.)

(+1)

thanks for the feedback, glad you liked the game, at the end of the jam i will continue the development of the game.