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(+5)

Hihi, I love playing visual novel like games, so I decided to check this one out! I like the designs and how conveniently a bat with an invite shown up.  Very cute and to the point, also like the explanation on why we would go to the party.

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Upon arriving and meeting the first character, I must say, the dialogue and actions are a bit difficult to tell apart. I can't quite understand when it is the character (ours or theirs) is speaking unless the VA pops up, then I'm like "Oh, they're speaking now- okok, cool."

I feel like, maybe if the difference was more apparent it'd work a lot better, maybe like more emphasis, bolding, italicizing, or more usage of quotations on dialogue, or things like- 'sure,' to highlight inner dialogue rather than spoken, or if sarcasm is being used. Another easy way could be putting inner thoughts, rather than spoken outwardly in parenthesis, it's a clear indicator. Sorry if this isn't a big deal, I just have small issues with the identifiers here, is all. This practically was my only real critique. I'd like to play more and see all the options, however it's really hard to get through it with being confused on the usage of the ", as well as when they aren't there (again, this is my only real form of criticism).  I hope this makes sense- 

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As for everything else, I do still enjoy the setup, the backgrounds too they don't distract me or make the cast feel out of place. I also like their designs and masks feeling different which is always enjoyable to see! Everyone stood out in their own ways.  I also like how there's a skip option in case you messed up- you can always just start over and get to the preferred part. I'd also like to say, like Grey. They seem cool and neat, and with that all being said- I'd be interested in playing more or hearing more updates for this or other projects in the future! <33

Thanks so much for playing and the comments!

Yeah, emphasis on who's talking and inner dialogue is a good idea.