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(+1)

You did an amazing job introducing and building on mechanics. The final level and needing to utilize perfect timing and everything learned previously to bring that waterfall down all the way was perfect (and very tough, I retried it so many times!).

You've got a real talent for puzzle design and I thought the art and sounds fit the game well. If you ever wanted to continue expanding on the premise and build on the visuals/sound to suit a larger audience I think you could have a real hit! Axolotls are such a great character to work with too!

Great work! Really enjoyed playing it. Only complaint is I accidentally completed the final screen before seeing what it said :D

(+1)

Thank you so much! I’m glad the payoff worked out for that level. It was tough getting a reasonable difficulty curve.

I might build on this in the future, so I appreciate the detailed response. Especially since you’re right, I should’ve had a forced delay on the congrats screen to give time to see it all.

(+1)

That was more my fault really! I wouldn't think about it too much :D

The final level's difficulty was enjoyable to push through as I'd found each of the previous levels so satisfying to complete. It was a really nice collection of challenges. Your difficulty curve as a whole was quite good and I often found myself going "oh! the solution was simpler than I thought!" in a good way! How you used the mechanics like dryness, lilylpads and dirt were very clever.