Thank you, we are very pleased with how the game came out too :) . Yes, I love the DNA aspect too. Did you know that bacteria can share DNA/RNA with each other? Like if one bacteria is resistant to a antibiotic, it can share the DNA/RNA of resistance with another bacteria of similar make up. Of course this is not true for a white blood cell such as Dendi but still a game does not have to perfectly realistic, just fun.
Yes, I think it is easy to get lost in the map too, although it is only a small map in unity editor. The freedom to explore in any direction makes it feel big and then there only one location to deposit the enemy parts which you have to find again. We plan to do a mini update fixing some small issues, quality of life, balancing, explaining mechanics more etc; so we may do something about this such as a mini map or a home arrow. Not sure.
Can you explain the bug that you potenial have found? It is the first time this one has been reported. Maybe we can patch this after the voting with our mini update. Is it only the right direction? or are you describing the floating aspect of the player, which we intended. The dash should allow instant motion any direction to escape danger.
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No, I didn’t know, that’s some cool information, I love games that do teach you something besides the fun
Having a distinct background colour for each an area in the map could help with easier navigation so that you just remember I started from red and green is to the red’s left, you can check how hollow knight and ori managed to do this
It’s not a bug, it’s the normal player movement with the smooth rotation upon movement since the movement in the game is crucial and there are narrow passages you have to pass through without touching the surrounding makes the smooth rotation works against you since you took some time to reach the direction you’re seeking, no need to completely remove it, just make the player rotates faster, that should do