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It does seem visually to be dragging a bit behind the cursor, though I'm unsure by watching the video how it felt while playing. I will say I did get more proficient with time, and I love a game with a difficulty curve, don't get me wrong. I did finish the game with perseverance. My hope is merely that any difficulty your players face is the difficulty that was intended, if that makes sense. 

If I didn't mention before, the soundtrack was also awesome btw.

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Thanks for having a look! There is definitely intended to be a smoothing effect to the cursor speed that behaves a bit like a stroke stabilizer / lazy mouse. I wanted it to even the playing field a bit for players with vastly different mouse DPIs and also so the colliders could keep up :D

I've actually had it confirmed by someone else that their cursor was lagging significantly more, and increasingly so. So there's definitely a bug for some people. I've been working on an alternative movement system but its a bit late now!

ty! I listened to pages and pages of different tracks while I was coding trying to find some good fits. I wish I'd had time to do some fading/cross fading too. Sometimes the transition is a bit jarring atm!