Nicely done! I love Mixamo!
Crevlorne
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I love everything about this! The pixel art is adorable, the story is clever with a really well done intro. The tilting back and forth to affect the speed of the jump is a bit tricky to figure out at the start. I do find myself wishing that the difficult jump that involves 4 bugs at once would wait until a bit further into the stage once the player has a better understanding of how to effectively jump them.
That said, this is one of my favorites so far, really well done!
Yeah, the right side of the level I didn't judge the gap well, going to see if I can patch that if I have time. My personal solution atm is to hop off of the zombie's head.
Thanks for the feedback! Art is currently what I struggle with most, this is the first time I've hand-drawn assets for a game, so I tried to keep it simple. The zombie head isn't mine though, didn't have time unfortunately.
Ah, I see what people are talking about now. I assumed people were getting literally stuck, but the problem seems to be making the big jump back to the main area. Technically, you can cheese it by jumping off of the zombie's head lol, but that's not the intended method. I goofed, let me see if I can fix that jump and update.
Lemonade Stand for the win! Love the idea, though I did have some trouble getting started due to not being able to see all the buttons. I had to play with my window size/zoom until it fit. You might want to check the "click to fullscreen" setting or check your resolution, because on my end I could only see a small portion of the game at the start.
Thanks! I played yours as well, and brilliantly done! I was alone and had very little time to work this particular jam so I had to be very minimal and strategic in my approach. My goal for this jam was to hand draw some of the assets for the first time(especially since I'm a musician, NOT at all an artist), and I went with the crinkle-paper look because I didn't have time to also animate them. I'm glad it worked out well.
My idea when I was wanting to go solo was going to be a top-down puzzle game where you have to push blocks or collect some sort of items in order to "fill a space", perhaps a big hole, that would allow you to progress to the next level. I hadn't started it yet, just the player controller. You're welcome to borrow elements of that if you'd like
Hello, I was originally going to attempt this gamejam solo, but I am primarily a musician, with some experience with various DAWs for music making. I have GameBoy sounding instruments and could produce a WAV file for import into a game. I am most familiar with doing this with Unity, not sure which engine you'll be using, but hopefully it would be a similar process. This is my second gamejam, and the first I did solo. If we teamed up, what would be the best method for contributing the music?
As a fellow solo dev, I understand the time constraints and I love the idea you came up with. I will say though, I feel that the movement and animations need to feel a bit snappier. It feels good to explore and collect things, but that's being hampered a bit by the sluggish animations. I would speed up the climbing and jumping animations a little in order to make things flow more smoothly.
It does seem visually to be dragging a bit behind the cursor, though I'm unsure by watching the video how it felt while playing. I will say I did get more proficient with time, and I love a game with a difficulty curve, don't get me wrong. I did finish the game with perseverance. My hope is merely that any difficulty your players face is the difficulty that was intended, if that makes sense.
If I didn't mention before, the soundtrack was also awesome btw.
Wow! One of the best I've played so far! The only thing keeping me from a perfect score on this one is the difficulty. Goodness, even with the slower enemy setting on I barely scrapped through. Perhaps there is less of a mouse lag if it's not in the browser, maybe that's a factor, but it is extremely difficult pretty much immediately, which could push some more casual players away from the very unique experience.
Bonus: It is pretty neat to be able to play this using a Wacom tablet, or a similar tool. That is how I started out since I saw it was a Paint layout!