your game is oozing personality and your artstyle feels refreshing and unique. The character was wickedly charming as she stuffed these little critters into the toilet with a blissful smile on her face. and the wiggling animation of the little sh*theads were the cherry on top. I actually think our games share some DNA as we both explore extraordinary events happening in extremely ordinary environments and we both focus more on exploring the world and its characters and the general mood, than on super tight gameplay loops. i really love this.
Viewing post in Flush The Spirits Out jam comments
Wow thanks so much for the kind words! That's a good point I think you hit the nail on the head, I was trying to start with an ordinary situation that gets weird, luckily none of the spirits took my marbles! ;)
BTW I also really liked the dialogue system you had in your game, I loved how you were able to add a lot of depth and humor to all the characters (the neighbor's eyeball!). I didn't have enough time to really work that out for my game in this jam, but I plan to! I tried to draw the spirits so they would help carry the story instead :)
thanks to you too. I actually did the GameDev.tv tutorial on how to implement a dialog system from scratch in unity (with custom unity editor windows and good stuff like that) while the jam was going on. so maybe that is a course that would be interesting for you to pick for free after the jam ends.
https://www.gamedev.tv/p/rpg-dialogue-quests-intermediate-c-game-coding-course
it is A LOT of work however. took me around 30 hours to get it done. but it's definitely sth I'll keep using