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Hey, as Dr Hippo mentioned, the name of the executable can't be renamed as other files reference that name. I manually renamed the file to match and was able to open it up then.  I liked the little pirate sprite you used, though I admittedly wasn't able to get very far. The first platforming area is quite hard. While I was able to make it past that early platforming area, it took a bunch a lot of tries. It may be helpful to introduce the player to the platforming with a little shorter jumps and then increase the difficulty/distance of the jumps later on in the stage/game once the player is more used to the controls.

When I died, it quit out of the the game. Rather than using Application.Quit() on death, it would be best to use SceneManager.ReloadScene() -paraphrasing the methods here.

Once I got the hang of the jumping I was having a good time leaping between the gaps and avoiding the spikes, however further in the level I got stuck at a steps-like area and wasn't able to move forward or back. I think if you keep at it, you'll have yourself a fun little platform. Hope you're able to get the build working properly!

Hi! During the testing of the game, since I didn't have a lot of time, I couldn't send it to multiple people to test out the game fully, so I wasn't really conscient of the difficulty people would have. Now that I know, I'll take steps to improve the overall platforming experience.

When it comes to the tights spaces that caused the player to get stuck, I honestly didn't have a fix for this issue, and since it was a couple hours before the end of the Game Jam, I just ended up never really fixing it. In retrospect, I should've scrapped the idea entirely since it was essentially a bug.

Thank you so much for your comment, I really appreciate you trying out my game!

P.S - I should've renamed the files myself, I'm really sorry about that ._.'