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A jam submission

AttemptView game page

Submitted by ffwied — 16 seconds before the deadline
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Attempt's itch.io page

Results

CriteriaRankScore*Raw Score
Sound#6951.4143.000
Music#8350.9432.000
Story#8640.9432.000
Mechanics#8731.1792.500
Fun#9320.9432.000
Theme#9350.7071.500
Aesthetics#9460.9432.000

Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How many people worked on this game total?
1

Did you use any existing assets? If so, list them below.
Yes but no time

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Comments

Submitted

Hey, as Dr Hippo mentioned, the name of the executable can't be renamed as other files reference that name. I manually renamed the file to match and was able to open it up then.  I liked the little pirate sprite you used, though I admittedly wasn't able to get very far. The first platforming area is quite hard. While I was able to make it past that early platforming area, it took a bunch a lot of tries. It may be helpful to introduce the player to the platforming with a little shorter jumps and then increase the difficulty/distance of the jumps later on in the stage/game once the player is more used to the controls.

When I died, it quit out of the the game. Rather than using Application.Quit() on death, it would be best to use SceneManager.ReloadScene() -paraphrasing the methods here.

Once I got the hang of the jumping I was having a good time leaping between the gaps and avoiding the spikes, however further in the level I got stuck at a steps-like area and wasn't able to move forward or back. I think if you keep at it, you'll have yourself a fun little platform. Hope you're able to get the build working properly!

Developer

Hi! During the testing of the game, since I didn't have a lot of time, I couldn't send it to multiple people to test out the game fully, so I wasn't really conscient of the difficulty people would have. Now that I know, I'll take steps to improve the overall platforming experience.

When it comes to the tights spaces that caused the player to get stuck, I honestly didn't have a fix for this issue, and since it was a couple hours before the end of the Game Jam, I just ended up never really fixing it. In retrospect, I should've scrapped the idea entirely since it was essentially a bug.

Thank you so much for your comment, I really appreciate you trying out my game!

P.S - I should've renamed the files myself, I'm really sorry about that ._.'

Submitted(+1)

There are still some problems with the build but I was able to play your game. Here's some things you can fix/improve on:

  • Did you rename the executable? (You shouldn't do that) I had to rename the data folder to get the build to run. If you want a different name, change product name in project settings
  • There were canvas scaling issues. You should select scale with screen size in the canvas scaler to make sure UI elements display at the same relative positions at any resolution.
  • The game shouldn't quit when the player dies. It should restart or go back to the start screen.
  • The jump height was too low and the hitboxes were sometimes inaccurate. I died a lot because of this.
  • The player sprite (and parts of the environment) had unwanted coloured patches due to compression. In the import settings for your sprites, set compression to none. (as this is pixel art, exact colours are required)
  • You could add background music for a more immersive experience.

Overall, well done for uploading your first game and working through the build issues. You will keep improving by joining jams and listening to feedback.

Developer

Oh wow! I wasn't conscient of the fact that the build just straight up had no background music. Regarding the colour accuracy, I wasn't aware of that either, thank you so much for bringing this to my attention.

Since I had focused on everything except the UI, which I kinda shoe horned in last minute, I didn't have time to add a death screen, and ended up just closing the game instead. I'm aware that this was probably extremely annoying now, but since I wasn't aware of the difficulty at the time, I didn't think it was much of an issue.

In regards to the hitboxes, I'll try to find a better solution for this, since the hitboxes were all... well, boxes. If there is anyway to constrict the hitbox more to the sprite, I'll find out how. For the canvas, I completely forgot that not everyone had the same screen size, so that was a major oversight in my part.

Thank you a lot for playing my game, even if it was a complete mess! I really appreciate your feedback.

Submitted

There's still time to upload the full build! Reach out to the community if you need help. Let me know if you do so before the voting period is over and I'd be happy to play and give some feedback! :)

Developer

Pepe the Frog creator kills off internet meme co-opted by white  supremacists | The far right | The Guardian

Submitted

When creating a build create a brand new folder. Zip that folder and upload that please

Submitted

Getting an error about UnityPlayer.dll not existing.