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(3 edits)

I was warned that this game would make me angry, but in this case it was incorrect. The only thing that really bothered me was that the 'blinking' effect of waking up meant too much downtime between attempts. It looked very good when it happened in the office to give the sense of being extremely tired and to transition between the two scenes, but after that it overstayed its welcome.

It would be nice to have health refills every so often, possibly even put them on more challenging detours for the risk/reward effect.

The furthest I managed to get was shortly after the line of three pictures in a row. 🐦🐻👫