Fun idea and I liked how contained it was, while also being split into a strategy/farming sim and an arcade section where you fight off blobs. I could have used a little more handholding in the UI. For instance, a counter showing me how many days left until harvest on each plot, and a master counter showing me how many days total have elapsed. Maybe also something to indicate when a day ends? I also found it confusing when shooting at enemies that there were no projectiles. It was hard to tell if I was doing anything until the enemy disappeared. But I think it will be really cool if you can add some polish to it.