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(1 edit) (+1)

Unfortunately, I couldn’t figure out how to unlock the other balls.

Really interesting from an implementation perspective though. Great physics and FX. The use of signed distance fields with pixel arrays for rendering and logic is quite novel for a DR game

Thanks for playing! The other balls unlock as your number of bounces gets higher. It might take a little too long for a jam game though (second ball drops at 1500).  I could probably speed up the first couple unlocks to make what's happening more obvious.

I'm honestly still a little shocked that this implementation works at all in browser. The signed distance field calculations are just fast enough to remain playable at full resolution, although I do wish I could have made the eraser a bit bigger.