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A moment of silence for that poor cashier, lol

Honestly? I don't think the demo did this justice. I knew going in that it would be a unique and interesting story, with fun and interesting characters, ontop of graphics you'd expect from someone with a title or two under their belt already.

Maybe I just didn't pay it enough mind when I played the demo but Episode 1 blows it out of the water, in my opinion. The story was already interesting enough but now seeing just how deep things could go has me even more interested than before!

The only suggestion I have would be a character menu so you can view the little "Bio" you get when scanning a character. Maybe it can be in the Replay window and show how many points you've scored with them and whether or not you're on their route still? Something like that would be nice.

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Yeesh, what a comment full of lovely praise. You're making me blush!

I'm happy you had such a great time playing it, and just like the demo to Episode 1, the quality will continue to improve!

I'm not implementing a bio, at least not one of the "Scanning" results. I'm actually going to gradually phase out the scanning mechanic, it was really only a story device to demonstrate 4 things; The MC's ability to shit out unique spells, the MC can learn people's names and ages, the caveat in Noelle's character, and one other thing that hasn't been revealed yet. In fact, you can see how little faith I had in the scanning mechanic by the way I don't reveal full information about every character.

Maybe in the future, I'll implement a miscellaneous bio, stuff like favorite animal/movie, and small stuff like that.

While I don't want to implement a point counter as it can both lead to save scumming and making better choices more obvious, you have actually given me a similar idea with that suggestion, so thanks for that 😉