It was a really big map with lots of trees in the way, so the bodyless mode was on most of the time, draining it, and, yes, the colours were too similar and I wasn't aware of how much energy there was, but I'm just nitpicking. It's a really cool concept!
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I see what you mean. I thought it was a good idea to force the player to save energy. I mean, even if the player has a large supply of the energy, it regenerates very slowly, so they will have to save it. Also about colors, I totally agree with you. This is my constant problem in game design. Anyway, thank you very much for your feedback, I'm glad to hear rational criticism!