Thank you. Now that you mentioned the torch and realism, it hit me; there is no shadow on the wall. There's something new to work on. Regarding the colliders, there are three capsules, circle above and circle below, and an ellipse front. Each one of them triggers a state based on a previous state. The problem is that if the collider does not leave the area to collide again and re-trigger the state and therefore the animation cannot change through the collision. That is why jumping of the climbing state but remaining in the proximity of the wall will lead to falling from climbing, but will never re-trigger the climbing, because the wall collider still collides with the wall. If I could reset the collider state then this wouldn't happen. I'll se what I can do. Maybe disable and enable the collider for a fragment of a second will cause it to trigger again.