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(+1)

I actually found it was helpful to not have W pressed a lot, just when inclining

that could be because the back wheel acts like a brake when not accelerating so when it lands I think it should bring the front of the bike down faster, I need to experiment more with the “motor” and see how it feels if the motor is disabled when accelerate isn’t pressed as it will allow the wheel to spin freely. It’s just given me the idea that I should make multiple bike characters that way the player can select the one that feels best for their playstyle, I’m also considering having an acceleration toggle that way the player can auto accelerate and just focus on the rotation, I figure it’ll be easier than getting a bunch of people to play test different controls and add some variety to the bikes.